VíctorVilarrubla.
I bring visual ideas into play.
Materials, interfaces and movement — built to work inside the engine.
Unity / Shaders / UI / Animation
Explore the lab01 / Career
Inside the engine.
Selected experience.
Case studies and screenshots coming soon.
01 / PitchLabs
PitchLabs
Technical Artist
At PitchLabs, I focused on animation integration, shaders, VFX and internal Unity tools.
I brought visual assets into the engine, refined animation behaviour and built tools to speed up repetitive tasks. I also supported the implementation of shaders and visual effects.
02 / Gluck Games
Gluck Games
Technical Artist
Selected work from Gluck Games will be presented here, alongside the context, visual decisions and my part in the implementation.
Placeholder text · Case study in preparation
03 / EgoGames
EgoGames
Unity Development
This space will document my work at EgoGames, with examples of the experience in action and details of my contribution.
Placeholder text · Case study in preparation
02 / Game projects
Games.
Tritap & Sum Stack.
A closer look at the games and my contribution.
01 / Game
Tritap
Art / Gameplay design / Music
A physics-based puzzle game with a minimal visual style. My contribution covered art, gameplay design and music.
A detailed breakdown coming soon.
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02 / Game
Sum Stack
A closer look at Sum Stack will go here, with gameplay images and a breakdown of my contribution.
Placeholder text · Details coming soon
placeholder9:16 / Portrait
placeholder9:16 / Portrait
03 / Live experiment
Shader Lab.
A small space to explore how a surface feels.
Change a parameter. Watch the material respond.
Material study
Folded metal
Soft folds. Sharp reflections.
A surface shaped by light.
Static illustration. Interactive material controls require WebGL and JavaScript.
Material study
Iridescent film
Thin layers shift the reflected colour.
Static illustration. Interactive material controls require WebGL and JavaScript.
Material study
Ember dissolve
A surface breaks apart along a glowing edge.
Static illustration. Interactive material controls require WebGL and JavaScript.
Material study
Ripple field
Overlapping waves bend light across the surface.
Static illustration. Interactive material controls require WebGL and JavaScript.
01 / 04 · Folded metal
Website prototype demo. Created for this site; not a professional project.
04 / Contact












