Technical Artist Visual / Technical

VíctorVilarrubla.

I bring visual ideas into play.
Materials, interfaces and movement — built to work inside the engine.

Unity / Shaders / UI / Animation

Explore the lab

01 / Career

Inside the engine.

Selected experience.
Case studies and screenshots coming soon.

01 / PitchLabs

PitchLabs

Technical Artist

At PitchLabs, I focused on animation integration, shaders, VFX and internal Unity tools.

I brought visual assets into the engine, refined animation behaviour and built tools to speed up repetitive tasks. I also supported the implementation of shaders and visual effects.

Match Day promotional image showing a scoreboard, football player cards and a rewards track.
Match Day / Quick matches · Promotional image
Match Day promotional image with a card pack and cards for Yamal, Saliba, Haaland and Mbappé.
Match Day / Player cards · Promotional image
Match Day promotional image showing eleven football player cards arranged on a pitch.
Match Day / Team lineup · Promotional image
Match Day promotional image showing a league leaderboard and rewards.
Match Day / Global leagues · Promotional image
Match Day promotional image showing an illustrated city with football stadiums.
Match Day / Club · Promotional image
Match Day promotional image showing collectible badges and album progress.
Match Day / Card albums · Promotional image

02 / Gluck Games

Gluck Games

Technical Artist

Selected work from Gluck Games will be presented here, alongside the context, visual decisions and my part in the implementation.

Placeholder text · Case study in preparation

Ragnarok mobile game displayed on a phone, with glowing symbols, ice and fire effects.
Gluck Games / Ragnarok effects · Promotional image
Ragnarok mobile game displayed on a phone, with a level-up message and blue visual effects.
Gluck Games / Ragnarok level · Promotional image
Promotional composition showing five phones with different game themes against a dark background.
Gluck Games / A view across the games · Promotional image

03 / EgoGames

EgoGames

Unity Development

This space will document my work at EgoGames, with examples of the experience in action and details of my contribution.

Placeholder text · Case study in preparation

EgoGames promotional artwork showing several mobile games, including a colourful bubble game.
EgoGames / Games · Promotional image
EgoGames promotional artwork with a tablet displaying a catalogue of game icons.
EgoGames / Platform · Promotional image
EgoGames promotional artwork showing player profiles in a matchmaking interface.
EgoGames / Matchmaking · Promotional image
EgoGames promotional artwork showing an account balance and withdrawal interface.
EgoGames / Withdrawal · Promotional image
EgoGames promotional artwork showing a list of game rooms themed around cities.
EgoGames / Training · Promotional image

02 / Game projects

Games.

Tritap & Sum Stack.
A closer look at the games and my contribution.

01 / Game

Tritap

Art / Gameplay design / Music

A physics-based puzzle game with a minimal visual style. My contribution covered art, gameplay design and music.

A detailed breakdown coming soon.

Tritap / Gameplay video · 1 min · Starts muted when in view
Tritap title screen with a white triangular emblem and cyan, green and pink light trails.
Tritap / Title screen
Tritap gameplay with coloured light trails crossing white rotating cross-shaped obstacles.
Tritap / Gameplay 02
Tritap gameplay showing a glowing yellow star, purple platforms and white geometric obstacles.
Tritap / Gameplay 03
Tritap gameplay with cyan, green and pink trails beside a tall white divider and a yellow star.
Tritap / Gameplay 04
Tritap gameplay showing glowing trails above a purple platform, white diamond obstacles and a yellow star.
Tritap / Gameplay 05
Tritap gameplay with coloured diamond obstacles and a burst of yellow particles among neon trails.
Tritap / Gameplay 06
Tritap gameplay with cyan trails and diamond outlines, purple platforms and a yellow star.
Tritap / Gameplay 07

02 / Game

Sum Stack

A closer look at Sum Stack will go here, with gameplay images and a breakdown of my contribution.

Placeholder text · Details coming soon

Screenshot
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9:16 / Portrait
Sum Stack / Screen 01
Screenshot
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9:16 / Portrait
Sum Stack / Screen 02

03 / Live experiment

Shader Lab.

A small space to explore how a surface feels.
Change a parameter. Watch the material respond.

Website prototype demo. Created for this site; not a professional project.

04 / Contact

Let’s make
something move.

LinkedIn