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Personal project / Environment / Lighting / Narrative

Abduction.

One house. Two readings: the warmth of an investigation, and the unease of a flashback.

  • Unreal Engine 4
  • 3ds Max
  • Substance Painter

Personal environment study

Walkthrough 01Open on YouTube ↗
Walkthrough 02Open on YouTube ↗

01 / Lighting

The same space, a different feeling

The investigation is lit with warm colours: loneliness and nostalgia at sunset, with the suggestion of danger ahead. The flashback shifts towards blue and green, making the familiar house feel uncertain.

Lighting changes the emotional reading of the scene while the setting remains the same.

Investigation / Living room
Investigation / Living room
Flashback / Living room
Flashback / Living room

02 / Story & space

A house that holds clues

In the fictional village of Banrockburn, a detective with mental powers investigates the disappearance of James Kenworth. Gathering enough clues allows him to revisit the past through a flashback.

The house stands between a forest and a wheat field. It has passed through generations, and its elderly inhabitant has boarded the windows out of fear that someone is watching.

Abduction / Floor plan
Abduction / Floor plan
Read the investigation route +
  1. Explore the open rooms and reach the first bedroom.
  2. Find the key to the garage and collect further clues.
  3. Continue through the second and third bedrooms.
  4. Reach the basement and gather enough clues to trigger the flashback.
  5. An optional balcony clue becomes accessible later in the route.

03 / Environment views

Explore both moods